Create 3D models from photos: A quick test of Autodesk Labs' Photofly

Project Photofly is a program and a web service, which lets you convert a series of photos of an object into a 3D mesh.

I gave it a quick test.

I made around 50 photos of a small double headed figure (around 20 cm high) and used the tool to create a 3D mesh from it.

This is the result:

3dmodel

Here is one of the photos:

Photo

I'm really surprised how easy it was. After reviewing the photos (and rejecting a couple of them becouse they were too dark) I just imported them into the Autodesk tool. The photos get uploaded into the cloud and after a short while the result can be downloaded. And the result was great! I didn't do any manual editing in Photofly whatsoever, the photo/camera positions where all calculated correctly. After exporting the mesh (it contains textures too, but for 3D printing I'm not interested in them) I loaded it into netfabb Studio. The mesh was pretty much complete, only one bigger hole under the chin where I didn't provide enough info with the photos it seems. Besides that there were only smaller holes, all of which could be automatically fixed by netfabb. I just had to cut off the base and now I have a great watertight 3D model.

Really promising, given that was my very first try.

 

Here's a video showing how you should take the photos:

The 10$ Heated Printbed

I had a couple of objects where I wanted a really flat, clean bottom side, which is hard to archive when printing on a raft with your RepRap/RepMan. So I wanted to have one of these heated printbeds where you do not need a raft - the objects stick to it directly and due to the heat they do not shrink while printing avoiding the warping problem ABS has which would cause the edges to come off the printing surface otherwise.

But I did not like spending lots of money in a machined metal table. I'll probably will get one now, but for trying it out and playing around I looked for something cheaper.

So here is my (roughly) 10$ heated printbed design. You need:

  • flat piece of wood board
  • a proto-board with stripes (something like this)
  • Kapton tape
  • old PC power supply

I soldered bridges onto the protoboard so that the whole board is covered by one long zig-zag ciruit. With my board size of 160x100mm (Euro card size) this resulted in about 2.5 Ohms. Attaching that to 5V resulted in about 60°C which is is not enough, but with 12V it was at about 90°C, which proved to be enough.

I covered the board with Kapton so that the holes are covered and ABS sticks much better to it. I mounted the proto-board on the wooden board using little wooden pieces as spacers which I covered with a few layers of Kaption tape for insulation. I wrapped some Kapton all around the proto-board and the wooden board which proved to be enough to hold it in place. I glued the wooden board onto the print bed mount of the RepMan using double-sided take. Pay attention to what take you use, mine was really hard to get off again.

In case you wonder, my proto-board was broken, so I soldered it together again. Made a bit of trouble, because it was not flat any more.

 

So does this work? Yes, I was able to print a couple of nice objects with it.
However, there are a couple of cons:

  • The prints stick really well. This is good, but you have to wait for the printbed to cool down before attempting to get the print off, otherwise the object will get bent. Once I was ripping the proto-board off the wooden board while trying to get the print off. Also the Kapton tape came off easily.
  • I had problems to get the printbed flat. Mostly because of the broken proto-board so that probably a problem that could be avoided easily.
  • 100x160mm is enough for many objects, but if you have a RepMan you could do much larger prints. When using larger proto-boards the resistance will be different, so you need either a higher voltage or you need a different way to connect the stripes on the board. Either way you probably need a higher rated power supply.
  • The proto-board started smelling funny. I think it was a really cheap one (don't know, I used one I had lying around) so this could be avoided by using a better, more heat-resistant one.

It was a fun experiment and useful for smaller prints. But I guess I get something better now.

Finally a successful print of my Tie Interceptor #reprap #3dprinting #starwars

Tie_print

Print quality still could be better, I had lots of "strings" to remove. While doing this, one wing broke off (I glued it back on).
The thing was printed in 2 parts. Gluing them together did not work as well as I hoped as the pieces had quite some warping.
Maybe it would print better in PLA instead of ABS.
But hey, the kids like it! :-)

Modeling with Blender 2.5: Tie Interceptor

I tried using Blender a long time ago, but I found the GUI really combersome. Even after reading a tutorial I wasn't able to create something useful.

Now Blender 2.5 (alpha 2) is available and as they have promised to have a more intuitive user interface, I gave it another try. My goal was to create a 3d-printable model of a Star Wars Tie Interceptor. There are a couple of nice (but short! :-))) Blender tutorials for newbies on thingiverse (http://blog.thingiverse.com/2010/05/05/assembled-blender-tutorials/). They are for previous versions of Blender, but they are easy to adopt and the keyboard shortcuts are the same.

So this is what I did:

Tie
I'm really pleased with it. No textures, as they cannot be used it for printing.

Blender 2.5 is really nice! Very stable already, and taken account that I hardly did any 3d modeling before it allowed me to do this pretty fast (a few hours). Bravo!

The printable STL file can be found on thingiverse: http://www.thingiverse.com/thing:3006